ATTACKS:
- Karate Kick (18): 2d+5 cr. Reach C,1.
- Karate Punch (20): 2d+4 cr. Reach C.
- Shield Bash (20): 2d+7 cr. Reach 1.
- Shield Throw (20):
2d+7 cr. Acc 3, Range 50/100, RoF 1, Shots 1.
TRAITS:
- Acute Hearing 2 [4]
- Appearance: Handsome [12]
- Charisma 3 [15]
- Code of Honor: Soldier's) [-10]
- Combat Reflexes [15]
- Honesty (CR: 9) [-15]
- Low Tech Level (TL 6) [-5]
- Pacifism: Cannot Harm Innocents [-10]
- Reputation (Hero) 3 (People Affected (Almost everyone); Recognized all the time) [15]
- Resistant to Disease; +8 to all HT rolls to resist. [5]
- Secret Identity (Steve Rogers, Serious Embarrassment) [-5]
- Sense of Duty to Humanity [-10]
- Signature Gear (Shield) [1]
- Trained by a Master (Unarmed only, -40%) [18]
- Very Fit [15]
- Very Rapid Healing [15]
- Weapon Master (Shield) [20]
SUPER EQUIPMENT:
CHAIN MAIL ARMOR: (Must be Forcefully Removed, -10%). Cap's red, white, and blue uniform is comprised of fine micro-chain mail.
Damage Resistance 5 (Flexible, -20%) [18]
SHIELD: (Can be Stolen with a Quick Contest of ST, -30%). Cap's shield is a unique alloy of exotic metals, making it virtually indestructable. Blows that are blocked by the shield cannot damage it (though a powerful enough blow might still cause knockback). Furthermore, if Cap makes a successful Block roll, the shield can absorb the impact of hazards (such as explosions or falling damage) a normal shield would be unable to. The shield not only serves as a vital defense, Cap has mastered the art of using the shield as an offensive weapon. He can throw the shield and is skilled at bouncing the shield off surfaces and having it return to his hand that same turn.
Shield: Defense Bonus 2 [42]
Shield Bash: Crushing Attack +2 (ST Based, +100%; Melee Attack (Reach 1), -25%) [5]
Shield Throw: Crushing Attack +2 (ST Based, +100%; 5x Increased 1/2 D Range, +10%; Ricochet, +10%) [6]
Shock Absorbtion: Injury Tolerance (Damage Reduction) 10 (Requires Active Defense, -40%) [45]
SKILLS:
Acrobatics-17 [8]
Artist (Drawing)-10 [1]
Climbing-16 [2]
Driving/TL6 (Automobile)-15 [1]
Driving/TL6 (Motorcycle)-15 [1]
First Aid/TL6-12 [1]
Guns/TL6 (Light Machine Gun)-16 [1]
Guns/TL6 (Pistol)-16 [1]
Hiking-15 [1]
Judo-20 [20]
Jumping-16 [1]
Karate-20 [20]
Leadership-17 [8]
Lifting-15 [1]
Observation-17 [4]
Public Speaking-14 [1]
Running-16 [2]
Savoir-Faire (Military)-12 [1]
Search-17 [4]
Shadowing-13 [2]
Shield (Shield)-20 [12]
Soldier/TL6-13 [4]
Stealth-15 [1]
Swimming-16 [1]
Tactics-12 [4]
Thrown Weapon (Shield)-20 [12]